Jessica Summerson

As a kid, I would work with my dad on his projects – mostly holding tape measures and nailing boards into place. But I always made sure we had a plan for whatever project was next. Perhaps that is what fueled my interest in art and mathematics. In high school I took as many art classes I could fit, as well as whatever was the most difficult math class. I liked making charts and boy did I like making sure things looked pretty and worked smoothly.

During those years, all the way up to today, I have played video games as a past time. I remember messing around on the GameCube and doing things that my cousins wouldn’t think of – which either ended up with me stuck in a wall until we cut power to the console, or I managed to get somewhere I shouldn’t be. Then we get to when I was in college and after, I would play games, but I always wanted to keep a notebook close or some tab open with a word document. I wanted to keep notes of not only what I wanted to do next in games, but things I found interesting – things that broke or didn’t look how they should.

Then Early Access games kept catching my interest. I loved seeing how the art style changed and grew; mostly watching the polish be put on. And I started to love catching bugs in games. I liked being able to help and the perks of me noting an unnecessary amount of detail in those reports felt good, and that I was being useful to the development of those games.

I was excited to work on the art for “Lightfall 2D” for MadBoy Studios, as well as assess the quality of gameplay as it was being developed. I have learned a lot about art and bug reporting since then. I am hopeful to continue broadening those paths as I work on more projects.