Lightfall Remastered

[Video Coming Soon]

When I made Lightfall 2D, I was low on Unity Assets and industry programming experience. Now I have much more of both, and am currently working on a 3D, third person, over the shoulder, remastering of the game. I am using the Ultimate Character Controller for unity by Opsive as the foundation of the game, which helps tremendously to get the game to a playable state.

I have integrated my Ability System with the Ultimate Character Controller and am currently working on creating the required ability effects.

The game has keyboard-mouse and controller support using Unity’s Input System package.

Planned for this game:

  • Updated graphics and combat systems.
  • Getting art and animations for the characters and enemies.
  • Updated soundtrack and audio.
  • Reworked dialogue system using Dialogue System for Unity.
  • Shortening the Dialogue overall, since it was initially too long-winded.
  • More weapons, armor, and abilities.
  • Updated UI using Unity assets.
  • Proper settings menu with technical options such as V-Sync.
  • Interactable environment elements, including a “preparation system” where the player can setup traps and other hazards to help fight the alien swarm.
  • Complex enemy AI using Behavior Designer asset by Opsive.