[Video Coming Soon]
When I made Lightfall 2D, I was low on Unity Assets and industry programming experience. Now I have much more of both, and am currently working on a 3D, third person, over the shoulder, remastering of the game. I am using the Ultimate Character Controller for unity by Opsive as the foundation of the game, which helps tremendously to get the game to a playable state.
I have integrated my Ability System with the Ultimate Character Controller and am currently working on creating the required ability effects.
The game has keyboard-mouse and controller support using Unity’s Input System package.
Planned for this game:
- Updated graphics and combat systems.
- Getting art and animations for the characters and enemies.
- Updated soundtrack and audio.
- Reworked dialogue system using Dialogue System for Unity.
- Shortening the Dialogue overall, since it was initially too long-winded.
- More weapons, armor, and abilities.
- Updated UI using Unity assets.
- Proper settings menu with technical options such as V-Sync.
- Interactable environment elements, including a “preparation system” where the player can setup traps and other hazards to help fight the alien swarm.
- Complex enemy AI using Behavior Designer asset by Opsive.